The Palladium Fantasy RPG had this great character class called the Diabloist, who had to inscribe objects/earth/whatever with various symbols/runes before a spell would work (ala FMA). We had a GM who would make a character who played a Diabolist actually draw out their spells, and if he found the inscription lacking (or was feeling creative, or vindictive from a particularly cheesy loss in SF2 for the SNES) would visit unfortunate things upon said character. Good stuff.
I always wondered why the folks who were all worked up about TSR’s AD&D stuff never got after the Palladium Fantasy RPG folks. That game was far more “occult-seeming”, not to mention more gooey, than any AD&D sourcebook or campaign I ever encountered…
As a side note, pixie stix and smarties (which I just learned from Wikipedia are different in the US and Canada than they are… everywhere else, I guess?) are the only candies I really still look forward to every Halloween. My sugar needs no real special vehicle. Just flavor it and let me consume!
![the technique looks sloppy down there on the ground, to me [0108] “Dubious Unveilings 3″](http://www.negative-zen.com/comics/2009-10-27-0108.png)